Panic

Panic Blog

From the desk of Cabel
Portland, Oregon 97205

Panic on the Mac App Store

It’s been an adventuresome road, but we’re quite excited to announce that a few of your favorite Panic apps are on the brand-new Mac App Store… right now.

It’s true. Coda, Transmit, and Unison are all waiting for you, one click away.

Why? There are a few great reasons for us to embrace this new way to buy. First, through years of tech support, we know that installing and updating apps is a massive point of confusion for a surprising amount of users, and the Mac App Store is a tremendous step in making that process more like a pillow of cake and less like a bag of hurt. Second, there’s no question this will become the way new Mac users will find Mac software, particularly when Lion ships, and we’d be insane not to be in the results when someone searches for “FTP” or “HTML”. Third, we think people will really, really take to the idea of one account for all your purchases and never losing a serial number again — on that new MacBook Air, just re-downloading apps with a click, entering your Apple ID, and getting straight to work, is a huge thing. (“I like your app, but I only buy apps through the App Store” is something I can already hear myself saying… and it’s day one!)

There are still some unanswered questions about the Mac App Store, of course. There’s no way to provide upgrade pricing for future major releases — everyone pays full price — which probably won’t go over well. There are also concerns about price, of course, even though our prices haven’t changed a bit. (These apps are complex, man! This ain’t no iOS!) It’s also rough that developers don’t get a record of who buys our software, making support and marketing much, much more challenging. And until we see how it all shakes out, we’ll also be maintaining and improving our own ordering system, treating all customers equally, so that’s two things to maintain instead of one. But we think it’s an “experiment” well worth taking.

If you’ve been waiting to buy a Panic app, or if you want your Panic apps tied to your Apple ID for easy installation, or if you’d love a single source for auto-updating all your stuff, or, heck, if you just want to test the Mac App Store, now’s the time.

Just click here for Coda, Transmit, or Unison.

No matter how you buy our software, we’ll be here to provide the same fantastic tech support, timely automatic updates, and innovative ideas, to all customers, everywhere.

Here’s to 2011!

PS:  If you’re a current customer, there’s no way to convert a previous purchase into a Mac App Store purchase — that requires a re-buy. But remember, what you have now will continue to work just fine.

UPDATE: The Mac App Store may show software bought from us previously as “Installed”, even though they’re two different licenses. You will not get Mac App Store auto-updates unless you purchase from the Mac App Store. To re-enable the “Purchase” button in the Mac App Store, just drag the app to the trash and empty your trash. Your preferences/sites will not be affected.

TO CLARIFY: Panic will continue to auto-update and support existing customers, as well as new Mac App Store customers. You don’t have to get the Mac App Store build to keep getting updates and support!

DEVELOPER UPDATE: seems it’s all about the bundle ID bundle ID and version number. These are the same for our Mac App Store build and our direct download build. So the Mac App Store thinks the app is installed, even if it’s a trial downloaded from our website. In some ways, actually, this is good for the customer — it prevents accidental or mistaken unnecessary re-purchases! But, it means you have to drag to trash if you want to purchase from the MAS. (I think Apple should use the bundle ID in conjunction with Apple ID purchase history to decide if the button should say “Buy” or not. And maybe if the Bundle ID matches but no purchase in their history, there’s a “Are you sure you need this?” dialog for safety.)
Posted at 8:06 am 103 Comments

Cocoa Engineer

2011 will be a great year, and we just might need your help to make it all happen. Panic Inc has a very special opportunity for a very special person (or two) to join our amazing development team.

We’re looking for an experienced Mac OS X / iOS Cocoa engineer.

The ideal candidate will:

  • Care about both form and function
  • Debug, refine, and extend our existing apps
  • Contribute code and passion to new apps
  • Look for opportunities to improve our development process
  • Play well with our existing engineering team
  • Be excited and mostly eyeroll-free when tackling new challenges and ideas
  • Love doing what you do, daily

In addition to base salary, Panic offers:

  • Bi-annual profit sharing bonuses
  • Annual retirement plan contributions
  • Full medical/vision/dental insurance
  • Flexible vacation policy
  • Reasonable, life-compatible hours
  • A very nice work environment, we think

But take note: this position is in Portland, OR.

(While we may consider telecommuters in the future, right now we really love having everybody under one roof.)

Sound interesting? E-mail your resume to us, and attach or link us to a sample app — any sample app you played a part in. If we’d like to talk further, we will send you additional details.

While we can’t write back to everyone, we thank you in advance for your interest!

(Also: forward this to anyone you might know!)

Posted at 4:08 pm 15 Comments

From the desk of Cabel
Portland, Oregon 97205

Keita Takahashi Visits Panic

(Here’s a special guest post from Noby of Panic Japan. -Cabel.)

We love 塊魂!We love のびのびBOY!という訳で、僕らの大好きなゲームクリエータである高橋慶太さんが Panic の本社を訪れてくれました!!

We love Katamari! We love Noby Noby Boy! Well, Mr. Keita Takahashi, our favorite game creator, finally visited the Panic office, officially!!

高橋さんはかねてからの Mac ユーザで、以前より我々の FTP クライアントである Transmit のユーザでいらっしゃいます。また独特のプレゼンテーションを Desktastic で行い、近年はサイトの制作に Coda を使用していただいています。

2004年末(そんな前!)私たちは、塊魂(そしてその後、のびのびBOYも)の公式 Tシャツ制作依頼という無謀なオファーをしました。高橋さんはそれを快諾し、ご自身によって新たにデザインされた Tシャツは現在も人気です。

He is a Mac guy. And he was originally using Transmit. He also uses Desktastic in his unique presentations, and Coda to make his website in recent years.

At the end of 2004 (time is fast, surprise!), we rashly demanded the right to produce official Katamari (and Noby Noby Boy also) t-shirts. Takahashi consented it willingly. Recently, the shirts designed by him have been super popular.

日ごろの感謝をこめて、私たちは高橋さんをオレゴン州ポートランドの本社に招きました。

一方、時を同じくして Floating World Comics では、塊魂とのびのびBOYにインスパイアされた作品を集めたローカルな展覧会が開かれていました。それらの収益はチャリティとして関連団体に寄付されます。

So, as thanks for his hard work, we invited him to our office in Portland.

At time same time, there was a local art show of Katamari and Noby Noby Boy inspired artwork in the bookstore Floating World Comics! The profits were contributed to a charity.

展覧会は素晴らしいものでした!そして何より 6年前にリリースされたゲームが現在も多くの人々に影響を与えていることに驚かされます。すべての作品はこちらから見ることができます。

This art show was amazing. Floating World did an amazing job!! It must be a crazy feeling to know your game can still inspire artists 6 years later. Here are some sample pieces — all of the artwork can be seen here.

サプライズゲストとして高橋さんも参加!さらに、ツイートを見て集まったラッキーなファンとの交流を楽しみました。

Keita visited the show! And, he really enjoyed the exchange with lucky people who saw our tweet immediately before his visit.

これまでの数々の記事やインタビューで、しばしば高橋さんの極端な意見が紹介されています。ある人は彼を Keita ではなく Hater (嫌う人)Takahashi と呼ぶかも知れません。気難しいと思っているかもしれません。

100%ノーです!彼は本当に気さくで、ピュアで、ユニークで、動物好きな、すんばらしいガイです!

So, in a lot of articles and interviews, Keita’s opinion is often extreme. A certain person might even call him Hater (Hey-tah, instead of Kay-tah) Takahashi. Or, some internet guy says that he is hard to please. No!

This is 100% wrong. He is really candid, pure, unique, and an animal lover — so awesome guy.

高橋さんは現在フリーランサーとして活動されています。今後の活躍に私たちは胸を踊らせています。

今度はぜひ、ご家族でポートランドにお越しください!

Anyway, now that Keita is a freelancer, we are really excited for his activity in the future.

Keita, please visit Portland again with your family!

(I also highly recommend you check out Keita’s awesome new blog. -Cabel)

Posted at 4:57 pm 6 Comments

From the desk of Cabel
Portland, Oregon 97205

Super Holiday Shirt Sale

Some big holiday news over at Panic Goods:

All of our t-shirts are now on sale for $10. All of them. No jokes.

The Transmit “Roosevelt” shirt now has a limited quantity of women’s, XXXL, and XS sizes.

This is your last chance for a Katamari/Noby Noby shirt, as re-orders have ended.

To ensure holiday delivery, we’re only selling what’s on the shelf, no backorders. Order quickly.

Now hopefully I can post this to the blog without spending a thousand hours on a design or slogan.

Posted at 11:38 am 4 Comments

Copywriter: Cabel.

CandyBar 2600, Found

A while back, we posted about finding rare Panic boxes from our golden, miserable videogame era.

These 1982 Atari boxes are great and all (they are!), but many asked: what about the games? We took a short trip to our storage warehouse in Milpitas, CA and, after looking through more cardboard boxes than an IKEA BESTÅ, we found it: a single production cartridge of our lost CandyBar game for the Atari 2600.

While it might not be an all-time classic, it’s definitely real — and a real trip to play again.

Check out this video!

To quote from the box: “Oh no! A huge power surge has made everything go haywire in the candy factory and the Cookbots are making delicious candy bars faster than Chef Chéf can pick ’em and pack ’em! Hurry — grab the candy bar boxes off the conveyor and get them into the Hungry Icon’s eager, waiting mouth!”

The manual further explains: “The Chef may move left and right across the conveyor belt. Press fire to pick up candy bar boxes once they are in front of Chef. Press up when making contact with Hungry Icon to feed it.”

Is the game hard? Well, about that… due to the dev crunch, we, uh, forgot to add lives. Or health. Or any way to die. That’s why marketing added the “for young children” callout on the box. We were all ashamed, but hey, we met our deadline and spent the afternoon in the hot tub. Is the game fun? Probably not.

But it’s sure nice to see it again!

And yes, like our boxes and posters, this game isn’t really from 1982. But this time, the real story is way better than the fiction.

The Real Story

TIGsource, an incredible site for indie game developers (run by former Panic intern Derek Yu) had an inspired contest: A Game By Its Cover. The idea? Take a fictional, funny game box, and make an actual, genuine game for it. You can check out all the amazing entries here.

Jason Santuci wanted to enter this contest. So he Goog’d around for ideas, and somehow came upon our fictional Atari 2600 boxes. Then he made an actual Atari 2600 game. Then he made a manual. Then he somehow made an actual Atari cartridge for us.

To summarize: a real app became a fake retro artwork joke which became a real retro game based on the fake artwork for the real app.

I love it. I also love that 2600-ized Finder icon.

Jason has the final word: “The competition at TIGSource got me off my butt to create this thing. Batari BASIC gave me the tools to do it. I’m sure some of your blog readers will take notice and spark their imagination. Indie Game development and Atari 2600 for the WIN!!!”

Better yet? If you’re handy with emulators, you can download and “play” CandyBar for yourself! Enjoy!


One More Thing: Retro Super Sale

It’s true: for the holiday season, we’ve dramatically slashed the prices on our retro posters and boxes!

forsale-1 forsale-2

A set of four retro boxes is now $9, and a set of four retro posters is now only $15.

I promise you: this is the coolest Panic collectible for you or your loved one. No internet can contain the quality, attention-to-detail, and awesomeness of these goods. We hope you like them!


Posted at 2:32 pm 15 Comments