Archive for 2010

Keita Takahashi Visits Panic

Thursday, December 16th, 2010

(Here’s a special guest post from Noby of Panic Japan. -Cabel.)

We love 塊魂!We love のびのびBOY!という訳で、僕らの大好きなゲームクリエータである高橋慶太さんが Panic の本社を訪れてくれました!!

We love Katamari! We love Noby Noby Boy! Well, Mr. Keita Takahashi, our favorite game creator, finally visited the Panic office, officially!!

高橋さんはかねてからの Mac ユーザで、以前より我々の FTP クライアントである Transmit のユーザでいらっしゃいます。また独特のプレゼンテーションを Desktastic で行い、近年はサイトの制作に Coda を使用していただいています。

2004年末(そんな前!)私たちは、塊魂(そしてその後、のびのびBOYも)の公式 Tシャツ制作依頼という無謀なオファーをしました。高橋さんはそれを快諾し、ご自身によって新たにデザインされた Tシャツは現在も人気です。

He is a Mac guy. And he was originally using Transmit. He also uses Desktastic in his unique presentations, and Coda to make his website in recent years.

At the end of 2004 (time is fast, surprise!), we rashly demanded the right to produce official Katamari (and Noby Noby Boy also) t-shirts. Takahashi consented it willingly. Recently, the shirts designed by him have been super popular.

日ごろの感謝をこめて、私たちは高橋さんをオレゴン州ポートランドの本社に招きました。

一方、時を同じくして Floating World Comics では、塊魂とのびのびBOYにインスパイアされた作品を集めたローカルな展覧会が開かれていました。それらの収益はチャリティとして関連団体に寄付されます。

So, as thanks for his hard work, we invited him to our office in Portland.

At time same time, there was a local art show of Katamari and Noby Noby Boy inspired artwork in the bookstore Floating World Comics! The profits were contributed to a charity.

展覧会は素晴らしいものでした!そして何より 6年前にリリースされたゲームが現在も多くの人々に影響を与えていることに驚かされます。すべての作品はこちらから見ることができます。

This art show was amazing. Floating World did an amazing job!! It must be a crazy feeling to know your game can still inspire artists 6 years later. Here are some sample pieces — all of the artwork can be seen here.

サプライズゲストとして高橋さんも参加!さらに、ツイートを見て集まったラッキーなファンとの交流を楽しみました。

Keita visited the show! And, he really enjoyed the exchange with lucky people who saw our tweet immediately before his visit.

これまでの数々の記事やインタビューで、しばしば高橋さんの極端な意見が紹介されています。ある人は彼を Keita ではなく Hater (嫌う人)Takahashi と呼ぶかも知れません。気難しいと思っているかもしれません。

100%ノーです!彼は本当に気さくで、ピュアで、ユニークで、動物好きな、すんばらしいガイです!

So, in a lot of articles and interviews, Keita’s opinion is often extreme. A certain person might even call him Hater (Hey-tah, instead of Kay-tah) Takahashi. Or, some internet guy says that he is hard to please. No!

This is 100% wrong. He is really candid, pure, unique, and an animal lover — so awesome guy.

高橋さんは現在フリーランサーとして活動されています。今後の活躍に私たちは胸を踊らせています。

今度はぜひ、ご家族でポートランドにお越しください!

Anyway, now that Keita is a freelancer, we are really excited for his activity in the future.

Keita, please visit Portland again with your family!

(I also highly recommend you check out Keita’s awesome new blog. -Cabel)

Super Holiday Shirt Sale

Wednesday, December 8th, 2010

Some big holiday news over at Panic Goods:

All of our t-shirts are now on sale for $10. All of them. No jokes.

The Transmit “Roosevelt” shirt now has a limited quantity of women’s, XXXL, and XS sizes.

This is your last chance for a Katamari/Noby Noby shirt, as re-orders have ended.

To ensure holiday delivery, we’re only selling what’s on the shelf, no backorders. Order quickly.

Now hopefully I can post this to the blog without spending a thousand hours on a design or slogan.

CandyBar 2600, Found

Monday, November 22nd, 2010

A while back, we posted about finding rare Panic boxes from our golden, miserable videogame era.

These 1982 Atari boxes are great and all (they are!), but many asked: what about the games? We took a short trip to our storage warehouse in Milpitas, CA and, after looking through more cardboard boxes than an IKEA BESTÅ, we found it: a single production cartridge of our lost CandyBar game for the Atari 2600.

While it might not be an all-time classic, it’s definitely real — and a real trip to play again.

Check out this video!

To quote from the box: “Oh no! A huge power surge has made everything go haywire in the candy factory and the Cookbots are making delicious candy bars faster than Chef Chéf can pick ’em and pack ’em! Hurry — grab the candy bar boxes off the conveyor and get them into the Hungry Icon’s eager, waiting mouth!”

The manual further explains: “The Chef may move left and right across the conveyor belt. Press fire to pick up candy bar boxes once they are in front of Chef. Press up when making contact with Hungry Icon to feed it.”

Is the game hard? Well, about that… due to the dev crunch, we, uh, forgot to add lives. Or health. Or any way to die. That’s why marketing added the “for young children” callout on the box. We were all ashamed, but hey, we met our deadline and spent the afternoon in the hot tub. Is the game fun? Probably not.

But it’s sure nice to see it again!

And yes, like our boxes and posters, this game isn’t really from 1982. But this time, the real story is way better than the fiction.

The Real Story

TIGsource, an incredible site for indie game developers (run by former Panic intern Derek Yu) had an inspired contest: A Game By Its Cover. The idea? Take a fictional, funny game box, and make an actual, genuine game for it. You can check out all the amazing entries here.

Jason Santuci wanted to enter this contest. So he Goog’d around for ideas, and somehow came upon our fictional Atari 2600 boxes. Then he made an actual Atari 2600 game. Then he made a manual. Then he somehow made an actual Atari cartridge for us.

To summarize: a real app became a fake retro artwork joke which became a real retro game based on the fake artwork for the real app.

I love it. I also love that 2600-ized Finder icon.

Jason has the final word: “The competition at TIGSource got me off my butt to create this thing. Batari BASIC gave me the tools to do it. I’m sure some of your blog readers will take notice and spark their imagination. Indie Game development and Atari 2600 for the WIN!!!”

Better yet? If you’re handy with emulators, you can download and “play” CandyBar for yourself! Enjoy!


One More Thing: Retro Super Sale

It’s true: for the holiday season, we’ve dramatically slashed the prices on our retro posters and boxes!

forsale-1 forsale-2

A set of four retro boxes is now $9, and a set of four retro posters is now only $15.

I promise you: this is the coolest Panic collectible for you or your loved one. No internet can contain the quality, attention-to-detail, and awesomeness of these goods. We hope you like them!


15 Secrets of Transmit 4

Monday, November 8th, 2010

Transmit 4. It’s easy to use, but there’s a whole lot under the surface. And while we try to design apps for the majority, sometimes we throw in some power user features for the pros. As the Finnish always say, “always add a few extra blood dumplings when cooking mykyrokka for a tonttu-ukko!

So here are 15 “secrets” of Transmit 4. Hopefully you’ll learn at least one new thing!

1. Add Custom Icons to your Favorites

Every single one of your Transmit favorites can have its own, easy-to-recognize icon. Kenichi has provided a (beautiful) starter set of 16 — just click on the icon when editing a favorite!

You can also load your own images. (We’ve found the Flurry icon sets from the Iconfactory to be a particularly good set.) And if you choose “Use Server Favicon”, we’ll do our best to get the icon from the server itself and slap it on a nice little label for you.

2. Show the File Count

Add a counter to your path bar to see some useful numbers. Just choose View ▸ Show Item Count.

3. Skip Files Automatically

It’s a hugely powerful new feature that’s a little bit hidden: in Transmit 4, you can have Transmit arbitrarily skip files based on any number of rules. Hate .svn or .git folders? Never want to accidentally transfer your apps to a specific server? There’s lots to explore here.

4. Customize Your Favorites View

Right-click in a Favorites list to reveal a secret menu: “Use Small Icons” and “Arrange By”. The former gives you a much more compact list. The latter will allow you to perform a one-time sort of your items.

5. Try Dock Send

Inspired by the late Erik J. Barzeski (he’s alive), Dock Send is a great feature for those of you who quickly fling items to various favorites all day long.

First, edit a Favorite, and enable Dock Send.

Make sure the favorite has both a Remote Path (where your files go) and a Local Path (where your files come from) assigned to it.

Now, drag a file from your specified Local Path to the Transmit dock icon.

Transmit will look at the local path of the file you just dropped, then look at your favorites and say, “Hey, is Dock Send enabled for any favorite that uses this Local Path? Oh, here’s one! I’ll connect and upload this file to the specified Remote Path right away!”

Does that make sense? Based on where the file came from, Transmit picks the right place for it to go.

With judicious use of Dock Send, you can have a full suite of virtual droplets that are as easy as dragging items to the dock icon.

6. Make a Droplet

Don’t forget about droplets! Save them anywhere on your disk, send them to clients, or put them in your Dock, and get a system-wide drag target for instant uploads. Just click Save as Droplet… when editing a Favorite. (Make sure Transmit is installed on any machine using a Droplet.)

7. Quickly Copy a Web URL

First, edit your Favorite and set a proper “Root URL” for your Favorite. I.e., the base web URL that your files are served from. Then, connect to your server, right click an item, and choose “Copy URL”.

(Bonus sub-tip: right click and choose Preview In Browser… for instant preview action!)

8. Navigate in Both Sides, Simultaneously

Do your local files share the same hierarchy as your remote files? With Linked Folder Navigation, why not have Transmit automatically change both sides at once when as you navigate?

Choose Go ▸ Link Folder Navigation, or add the Folder Linking button to your toolbar and click it.

Now, every time you open a folder, Transmit will check to see if there’s a folder with the same name on the other side. If there is, Transmit will open that folder too!

Transmit 4 is pretty smart about this — if you navigate into a folder that doesn’t have a twin on the other side, that’s fine. When you return to the folder you branched from, it’ll start paying attention again.

9. Make “Get Info” Automatically Update As You Change Files

The traditional Get Info window is good for learning about a single item. But maybe you want to Get Info on a whole bunch of things, and you don’t want to open 4,000 windows.

No problem. It’s easy to create a Get Info “Inspector” — just hit ⌥⌘I (Option-Command-I).

Now, as you change files, Get Info will automatically update.

10. Learn Some Drag and Drop Tricks

Did you know you can drag files into all areas of the path bar?

  • Dropping on the folder icon will add a folder to Places for quick access.
  • Dropping items onto any component of the path bar will either move or transfer those item to that folder.
  • Lastly, dropping a folder into the empty space on the right (or the local/remote switch button) will change Transmit to that folder.

There’s also spring-loaded folders. When dragging, simply hover over a folder and watch it spring open allowing you to drill down the folder hierarchy mid-drag. The file lists also trigger activation, so dragging items from other applications or another Transmit window is quick and easy. While dragging pause over a file list for a second and Transmit will activate the window/application allowing for seamless drag and drop without obstruction.

Another useful AND “secret” feature is the ability to drag re-order file operations in the Transfers list. Simply grab a top-level row and drag it to a new location in the list, boom, instant prioritization of your transfers.

11. Show Folders Above Files

It’s totally possible. (This is a Windows thing, yeah?)

Choose View ▸ Show View Options, then check Show folders above files.

12. Zip Files Directly On an SFTP Server (And More)

If you’re connected via SFTP, and are connected to a Unix server, it’s super simple. Don’t waste a transfer!

Select an item, and choose File ▸ Send SSH Command. If you click on the little action button, we’ve pre-loaded “zip” and “unzip” shortcuts, but you can execute any UNIX command.

13. Hide iDisk/Bonjour Favorites or Prevent Transmit Disk from Opening Windows

Got your Terminal window open? This one’s for experts only.

If you want to prevent the Finder from automatically opening Transmit Disks after mounting, paste:

defaults write com.panic.transmit OpenMountedFinderWindow -bool NO
defaults write com.panic.transmitmenu OpenMountedFinderWindow -bool NO

If you want to hide the Bonjour collections from Favorites, paste:

defaults write com.panic.transmit RendezvousEnabled -bool NO

defaults write com.panic.transmit ShowiDiskInFavorites -bool NO

Hope these help somebody.

14. Get Image Dimensions using Quick Look

It’s a minor point, but worth mentioning — if you use Quick Look on any image, local or remote, we’ll put the dimensions in the title bar.

15. Make a Local/Local or Remote/Remote Window

This one is pretty fundamental, but seems to slip by some — it’s possible to set both sides of Transmit’s split window to the same view.

Just click the tiny icon on the right side of the path bar to toggle between a local or remote view.

If you want to manage your local hard drive with the ease of Transmit, or if you want to easily fling a file from one server to another, there’s no better way.

16. Bonus Tip! Customize Keyboard Shortcuts

It’s possibly one of the greatest hidden features in Mac OS X, and works for almost all apps.

Want, say, Send SSH Command… to have a keyboard shortcut?

First, open System Preferences ▸ Keyboard, and click Keyboard Shortcuts.

Now, select “Application Shortcuts” on the left, and click the “Plus” .

From the pop-up menu, choose Transmit.

Now, let’s type in “Send SSH Command…”, and give it the shortcut of our choosing!

(The ellipsis is important! If the menu item has one, you need one. Hit Option-Semicolon to type it.)

That’s it! Without even having to relaunch Transmit, your shortcut has been added. One note: this can be tricky for dynamic menu items that change based on what’s selected — you’ve gotta match the name exactly.

Enjoy the hot tips!

Panic State of the Union

Friday, October 22nd, 2010

Hi there. We’re Panic. I’d like to try being more transparent. So here’s what going on, right now.

Let’s start with Unison. Earlier this year we released Unison 2, a dramatic update that totally modernized our Usenet newsreader. Since release, we’ve been actively fixing bugs and adding the occasional feature — here’s the full list — and now we’re up to to 2.1.2, just released. Even though Unison 2 work is complete, Dave continues to look at incoming crash logs and exceptions daily, fixing them in a continuous cycle. Now, will there be a Unison 3? It’s hard to say, for two reasons: with a few exceptions, we can’t think of many major features to add (without diving into minutiae — our design goal is to keep Unison general-purpose), and the future of Usenet itself always feels a little uncertain. We’ll play it by ear, but we believe Unison 2 is one of the best newsreaders on any platform — period — and we’ll continue to make it shine into the future.

After a huge development cycle, Transmit 4 has been a huge success, personally and publicly. If you’ve got files to transfer, we’ve got your truckback. We just released version 4.1.3, which fixes our most-encountered known issues — here’s the list of changes. Looking forward, Will is always checking out incoming bugs and crashers and we’ll keep fixing. We’ll also be integrating updates from Amit — the original creator of MacFUSE — who is steadily adding improvements to our massive new (and now 64-bit) Transmit Disk feature. Transmit 4 is exactly where we want it to be right now — smooth, easy-to-use, powerful file transfer. But hang on — that doesn’t mean we’re done, or don’t have long list of bigger ideas and improvements to make in the future. (We read you, Rackspace Cloud Files fans, and heavy-duty Places users.) It’s a matter of timing and we’re swamped — once we can take a breather from the next item in this list, we’ll keep working to make Transmit even better than it is now.

For the most part, though, it’s all hands on the next Coda. That’s what we’re living and breathing. Wade, Will and Ian are doing the heavy lifting, Steve’s also spending a lot of time in this world, and we’ve brought in The Coding Monkeys — Dom and Martin — to work directly with us on some lower-level engine changes. Last year’s plan for the future of Coda was to keep things simple, not touch the UI, and only focus on highly-requested editor features. Something about that didn’t feel quite right to us, though — it wasn’t a “true” Panic 2.0? — so after two fateful days locked in front of a whiteboard, we’re now looking at more substantial improvements and changes, while trying our best to stay balanced (keeping in mind the supreme court case of Baby v. Bathwater). We really see the next major Coda update as a massive, unmissable opportunity to fix and clarify a lot of Coda behavior that’s been nagging us from day one. We won’t do a half-hearted job — we want to rise to the challenge and make something special for you. This excitement comes, of course, with deflating expectation-setting: the next Coda is going to take some time still. But we’re working hard. And instead of guessing at a release date right now — guaranteeing disaster — how about I make the following promise: when we hit private beta, I’ll let you know via this blog within seconds. Then you’ll know things are close.

One last little exclusive Coda tidbit: we’re wrapping up Coda 1.7 for release in the next couple of weeks, which adds much-requested HTML5 goodness to our completion dictionaries! This includes all HTML5 elements (with appropriate attributes, values, and hints) and additional CSS attributes (including -moz and -webkit extensions). JavaScript also gets a massive completion update in 1.7, including HTML5 event handlers, core language keywords, and tons of missing DOM objects and properties. It’s quite nice.  We were originally planning to roll this work into a more major Coda update, but that didn’t seem fair. We hope it helps you out while you wait for the future!

Finally, software-wise, Wade has a few bug fixes in the hopper on CandyBar, and has a few new ideas on how to improve its reliability, but it’ll take a little downtime for us to wrap up a release. Next year we hope to talk to our friends at The Iconfactory about where we go next!

What else is going on? We’re also got some very interesting iOS experiments. Dave and the recently-hired Garrett are doing some exciting proof-of-concept work on… things. It’s far too early to discuss. But rest assured that, not counting 2009’s Pantscast, we’re not ignoring this incredibly, critically important platform. You can quote me on that.

Finally, something interesting but similarly oblique: we’ve hired Greg (formerly of Apple, pinball documentaries and more) to tackle what we call “Special Projects“. What? Well, every now and then we’re approached with a job for an outside organization, where we make cool apps and creative things that we’ll likely never be able to tell you about. 99.9% of the time we say “no”, since I’m not super fond of agency-style work, but every now and then it’s fun, satisfying, and something we’re actually interested in, like right now. Greg’s doing code and art for this world, while in the future possibly becoming more of a “project manager” for all of our apps. (Welcome to Portland, Greg.)

While all of this is happening, something incredibly important but little-discussed is going on in the back of the room: the formative rumblings of a formal QA department. We recently hired James (formerly of Omni and bicycles) to work with our existing crack support team, also known as Les and Tim. They’re devising processes and methods to improve our regression testing, release checklists, bug triaging, and more. With any luck, this hard work will take a little pressure off the engineers, and improve the release quality of our software.

Speaking of Support, our queues are lower than they’ve been in months thanks to the ultra hard work of these very guys, also including Noby’s work in Japan and Mike’s handling of the non-technical stuff while establishing our ironic-or-earnest? sales department. If any of these guys have helped you lately, let them know. For me. My ultimate dream goal is getting Panic to a 24-hour turnaround time for all e-mail requests — can we pull it off before 2011? Stay tuned! Also, mysteriously, Neven and I continue to deeply enjoy handling support via Twitter. 140 character tech support is the greatest, most refreshing thing in the world. If you have a company and don’t do it, do it.

Last but not least, the Art Department — myself, Neven, and Kenichi — work daily to support every single thing you’ve just read, with a steady stream of mockups, icons, and more. And while a sharp increase of art department work has meant a sharp reduction in blogging, we also hope to keep posting fun things here, including the infamous “Panic Office Tour” post, as the Quicktime VR’s are finally done. The big albatross that looms over us? A redesign of the Panic main page, with (possibly) a refresh of our company logo. It continues to terrify, but we’ll get there in 2011, I swear. (This website redesign ties directly into minor updates of Stattoo and Desktastic, which we should have released long ago. My apologies — if I did it again, I wouldn’t make those dependent on each other.)

And, well, that’s us in a nutshell.

As always, thanks for your support, thanks for your purchases, thanks for your great ideas and suggestions, and thanks for your word-of-mouth advertising that has become the foundation of our company. You are the reason we do what we do.

We’ll always keep working to make even more cool things.

TL;DR: we are busy.